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Old Oct 07, 2006, 09:47 AM // 09:47   #81
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Originally Posted by The Admins Bane
No thanks, you get a title underneath name that is good enough.
PvP also gets a title underneath their names in addition to the emote, so your argument is invalid. Its time for PvE to get an emote, even if its just a special emote which is unrealated to the title, such as a special dance or something. It doesnt have to be huge and shiny like the PvP one..


Quote:
Originally Posted by comonnow
If people want to PvE thats fine and dandy and I'm not gonna bash on you, but it doesnt deserve titles at all because all you have to do is grind.
In case you didnt know, the whole point of titles is grind. Grind your way to 10,000 chests, grind your way to rank 9+, grind your way to gladiator, grind your way to advanced skill hunter..

Last edited by logan90; Oct 07, 2006 at 09:54 AM // 09:54..
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Old Oct 07, 2006, 11:07 AM // 11:07   #82
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Now, for those of you who say PvE does require skill, and PvP players couldnt do certain things (like 2-man ice caves), that is just ridiculous. Anyone can do this in PvE because all you have to do is see what is in the area you need to clear, then design SPECIFIC builds to either survive it or kill it. No skill is required just a little creativity maybe. It takes no skill to do. period.
Define skill, please.

Alright I'm tired of the attitude: "we PvPers (and generally those who say that don't even know wether those who they're talking are PvPers or not) could do anything a PvEer can't do - we just don't want to".

If you want we can't meet in-game and complete a PvE challenge I'll propose you. If you can't while other people can, it means they have skills you don't have. It doesn't mean PvP players are bad in PvE (and actually I don't like the opposition PvP/PvE as many players play both aspects of the game), it just mean they're not used to it, and therefore not as a good.

But the same thig can be sait about (mainly) PvE players doing PvP. What are the "skills" your talking about? Knowing HA maps? Knowing HA builds and how to counter them?

The only thing that makes that harder IMO is that the skillbar of the members of 2 teams with the same setup will change slightly, when mob's skillbar won't.

And yes I do PvP.

But again, define "skill" please.
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Old Oct 07, 2006, 12:55 PM // 12:55   #83
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/Signed

I'd like to see Drunkard emotion
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Old Oct 07, 2006, 04:09 PM // 16:09   #84
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Quote:
Originally Posted by logan90
PvP also gets a title underneath their names in addition to the emote, so your argument is invalid. Its time for PvE to get an emote, even if its just a special emote which is unrealated to the title, such as a special dance or something. It doesnt have to be huge and shiny like the PvP one..


In case you didnt know, the whole point of titles is grind. Grind your way to 10,000 chests, grind your way to rank 9+, grind your way to gladiator, grind your way to advanced skill hunter..
"PvP also gets a title underneath their names in addition to the emote"

Um... so PVP consists of only HA? Some hardcore PvP'ers dont do HA at all (and probably even more wont do it now that Anet ruined it), they do GvG or TA, so they dont have emotes.

"In case you didnt know, the whole point of titles is grind. Grind your way to 10,000 chests, grind your way to rank 9+, grind your way to gladiator, grind your way to advanced skill hunter"

Except that people can take very different times to get r9+ .A skilled, dedicated player in a good guild can take not too long, while some lazy, iwayer who plays 8 hours a day can take a very long time.

Last edited by master_of_puppets; Oct 08, 2006 at 01:14 PM // 13:14..
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Old Oct 07, 2006, 08:26 PM // 20:26   #85
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Originally Posted by master_of_puppets
"PvP also gets a title underneath their names in addition to the emote"

Um... so PVP consists of only HA? Some hardcore PvP'ers dont do HA at all (and probably even more wont do it now that Anet ruined it), they do GvG or TA, so they dont have emotes.

"In case you didnt know, the whole point of titles is grind. Grind your way to 10,000 chests, grind your way to rank 9+, grind your way to gladiator, grind your way to advanced skill hunter"

Except that people can take very different times to get r9+ .A skilled, dedicated in a good guild can take not too long, while some lazy, iwayer who plays 8 hours a day can take a very long time.
Good point that Glad and Champion titles should have emotes too.

I have actually found that with the proper strategy, a smart IWAY player could have got rank much faster than a good guild given that the IWAY player doesn't take nearly as much time to form a party, and has a wider selection of good players to choose from at any given hour. If said IWAY player also refused to play if maps were skipped (which destroys fame accumlation) and/or he simply farmed the Underworld map repeatedly (or first 3 maps prior to the 6v6 Tombs nerf), there is no doubt that on the balance this would acquire fame faster than a good guild who only plays 2 or 3 hours per day and regardless of any fame-destroying skipped maps (of which "setup time" is subtracted from that thus making actual fame accumulation time even less).

In my view most "good guilds" don't have all that many more than 8 great players hence they are indeed limited to the few hours of the day when they are all together. Therefore it would typically take a long time for them to all get high ranks.

logan90 is right that PVP players are grinding for their titles too, no question about that. There is a certain amount of times that successfully playing in the PVP areas that is needed to properly learn and master the skills, but after that threshold is met, it's all a grind from that point on.

One could argue to counter logan90's point, though, that the PVP grind carries unpredictable results with it whereas the PVE grind does not, and therefore the PVP grind is more of a challenge to accomplish hence only PVP titles should have emotes.

Last edited by Navaros; Oct 07, 2006 at 08:29 PM // 20:29..
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Old Oct 07, 2006, 10:05 PM // 22:05   #86
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If you want we can't meet in-game and complete a PvE challenge I'll propose you. If you can't while other people can, it means they have skills you don't have.
More accurately it would mean that you chose a familiar task as the proposed “challenge.” But I digress, Guild Wars pve isn’t about competition, it’s about playing for fun. The fact that you seem to feel the need to prove you’re better at pve speaks quite a bit about your attitude.
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It doesn't mean PvP players are bad in PvE (and actually I don't like the opposition PvP/PvE as many players play both aspects of the game), it just mean they're not used to it, and therefore not as a good.
This is just bullshit rationalization; you’re trying to make up things in order to feed your point. In reality, I don’t know many pvpers who haven’t done pve before, and quite a few still farm certain areas like UW, FoW or the elite missions. You don’t have to do pve everyday to know game mechanics and pve zones.

The reason people say pvp requires more skill is due to the random and adaptive nature of the opponents you face. Individual player skill, build quality and ability to operate as a team all play major parts in being successful in pvp. In pve, the individual skill required is much lower, due to the fact that areas are static and enemy IA is largely unchanging and predictable, as well as the fact that no real coordination beyond focusing fire is required. This is evidenced by the fact that even horrible players can finish the pve game, and 90% of all pve warriors are deluded into thinking “stance tanking” is a worthwhile addition to a party.

Yes, pve does require some skill, and yes there are some very good pve players, who come up with creative builds and tactics for certain areas. However, the skill required to be successful in pve is still much lower than it is in pvp, simply due to the nature of the game types. This is true in any game where you face static AI rather than actual humans. For example, Street Fighter is easily beat on the hardest settings by an average player, but playing online or in tournaments isn't something that everyone can excell in. Same thing goes for Chess, or literally any other game with a 'multiplayer mode.'

DOn't get me wrong though, I’m not bagging on pvers, and I don’t consider them noobs or scrubs like some might - they’re playing the part of the game they enjoy, which is what the game is all about, right?

However, pve titles are more about grinding than they are any measure of actual success, which is what pvp titles and emotes denote. So I think it’s silly to award every single title with an emote, although I do think that Kind Of A Big Deal and the Faction transfer titles should receive emotes.

Quote:
What are the "skills" your talking about? Knowing HA maps? Knowing HA builds and how to counter them?
First, HA isn’t the only kind of pvp in the game. Secondly, knowing maps, builds and counters would fall under experience, not skill. Skill comes in when you actually get down to using that experience to execute counters, exploit weaknesses and outsmart your oponents. For example, when a good interrupt ranger waits to distract a 3/4 cast, that's skill. When a team forces a morale boost through tactical pushes, that’s skill. Farming ectos may take a bit of skill, but it hardly compares.
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The only thing that makes that harder IMO is that the skillbar of the members of 2 teams with the same setup will change slightly, when mob's skillbar won't.
Them no offense, but I don't think you quite understand Guild Wars pvp.
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Old Oct 07, 2006, 10:16 PM // 22:16   #87
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/signed
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Old Oct 07, 2006, 10:25 PM // 22:25   #88
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Originally Posted by HR-Galaphile
Emotes for Glads, Champ, and Ally would be awesome. Perhaps the same emotes as Rank but different colour?
Signed for the above. I'm pretty hardcore PvE (with some gladiator within me ) and I think the above would be cool.
But I do not want to see PvE titles with emotes except for maybe KOADB otherwise it's going to be spam galore and with future chapters more people spamming new emotes.
To be honest PvE don't need emotes when have you needed a title to get into a group?
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Old Oct 07, 2006, 10:45 PM // 22:45   #89
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PvP also gets a title underneath their names in addition to the emote, so your argument is invalid. Its time for PvE to get an emote, even if its just a special emote which is unrealated to the title, such as a special dance or something. It doesnt have to be huge and shiny like the PvP one..
Its not an argument its my opinion, there is a big difference. PvE doesn't need more useless features.
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Old Oct 07, 2006, 10:54 PM // 22:54   #90
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that would be cool, for like the kurzick title viktor could come out and archemorus for luxon
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Old Oct 08, 2006, 12:11 AM // 00:11   #91
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Quote:
Originally Posted by The Admins Bane
Its not an argument its my opinion, there is a big difference. PvE doesn't need more useless features.
It's my opinion the PvE does need more "useless" features.

Why else would you play if not for the acquisition of titles that can be maxed out. No point trying to get titles that have no max tier - my opinion!
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Old Oct 08, 2006, 12:39 AM // 00:39   #92
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/tyriamap

*Giant glowing compass or something flies out of my head*

...I'll take it!

/signed
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Old Oct 08, 2006, 01:13 AM // 01:13   #93
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/signed

People who argue against this are obviously the people who like to run up and flash their fame farmed ala flavor of the month cookie cutter build emote and feel like they're better then the rest of man freaking kind. I'm tired of this whole PvP elitist garbage.

Here's a better idea: How about you take away the emotes from the fame farmers adn give them to people in top 1000 guilds. Fame-farmers will complain anyway. They want their emote for themselves and NOBODY ELSE TO GET ONE EVER.
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Old Oct 08, 2006, 01:14 AM // 01:14   #94
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In my honest opinion i'd die if this got implemented all i need in this game more things to get jealous go in town see the leet pve group flashing there explorer protector chest opening standing in town drinking drinking virtual ale emote's would yust make me say BLAH

i have it hard enough with the pvp emotes as it bloody is
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Old Oct 08, 2006, 03:31 AM // 03:31   #95
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Originally Posted by Alt F Four
/signed

People who argue against this are obviously the people who like to run up and flash their fame farmed ala flavor of the month cookie cutter build emote and feel like they're better then the rest of man freaking kind. I'm tired of this whole PvP elitist garbage.

Here's a better idea: How about you take away the emotes from the fame farmers adn give them to people in top 1000 guilds. Fame-farmers will complain anyway. They want their emote for themselves and NOBODY ELSE TO GET ONE EVER.
1. I never held rank on my old account or my new account.
2. Me PvP..nope, former PvE hardcore
3. Want an Emote..go grind for it like everyone else did..they prove nothing in the long run just show how little some people leave the house/trailer.
4. Silly kids/adults with emotes = popular places being a no-go area for a few weeks
5. GvG should get more recognition but emotes are old and tired.
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Old Oct 08, 2006, 05:34 AM // 05:34   #96
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Originally Posted by Alt F Four
/signed

People who argue against this are obviously the people who like to run up and flash their fame farmed ala flavor of the month cookie cutter build emote and feel like they're better then the rest of man freaking kind. I'm tired of this whole PvP elitist garbage.

Here's a better idea: How about you take away the emotes from the fame farmers adn give them to people in top 1000 guilds. Fame-farmers will complain anyway. They want their emote for themselves and NOBODY ELSE TO GET ONE EVER.
QQ Many people got their rank by playing balanced. Sorry that you had to play FoTM to gain rank, or don't really know enough about tombs to say, but not everyone is an IWAYer or blood spiker ok.

And top 1000, are you joking? That's the ENTIRE ladder. GG...

Last edited by B Ephekt; Oct 08, 2006 at 05:39 AM // 05:39..
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Old Oct 08, 2006, 06:02 AM // 06:02   #97
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Nothing wrong with Igay or 1,2,3 they are viable builds that work.
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Old Oct 08, 2006, 06:09 AM // 06:09   #98
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I don't care too much TBH, but I think Friends/Ally etc. of the whoever should be able to access closed off areas - make it scale up, there's a scale system of towns, so the low levels get access to the closed off areas of low level towns, the top level gets access to it in Cavalon/House Zu Heltzer.
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Old Oct 08, 2006, 10:30 AM // 10:30   #99
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That seems a very sensible suggestion, those "owners only" areas do always seem a bit sad and quiet, and it makes sense that friends and allies of the Luxons or Kurzicks should automatically be allowed in as guests. I dislike the "taxi" system to elite missions, why should members of the top alliances have to stand about doing that for "tips" anyway? They are hardly likely to be short of cash... and if nobody is acting as taxi, that just leaves a bunch of would-be travellers standing around getting annoyed. Maybe there could be "tickets" for the journey, similar to chest keys?
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Old Oct 08, 2006, 10:59 AM // 10:59   #100
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/signed

I'm a fan of emotes, period. More and more, please!
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